Skip to content
Fixed by Design

Multiplayer

Fairlands is the server rules layer. Everything here is a gamerule, so a server can turn any of it off.

Spawn is protected

PvP is disabled within 700 blocks of world spawn, horizontally, in the overworld. Attackers get an action bar message telling them so.

Explosions near spawn do not break blocks. Any explosion inside the radius is re-fired without terrain damage. Entity damage and fire still apply.

The Wither cannot be summoned inside the protected radius.

Respawn points must be near spawn

Sleeping or charging a respawn anchor more than 2000 blocks from world spawn refuses to set your spawn point, and tells you why.

Sleeping still skips the night. It just does not move your respawn.

The intent is that everyone shares one home region. You can live anywhere, but you come back to the same place.

PvP and combat logging

Hitting or being hit by another player tags both of you for 15 seconds, shown as a red boss bar that drains. Every hit refreshes it.

Disconnecting while tagged halves your maximum health for 10 minutes on your next login. Bonus hearts are halved too.

The penalty pauses while you are offline, so you cannot wait it out. Dying clears the combat tag, so quitting after a death is free.

Damage caps

SourceCap
End crystal8.0
Respawn anchor explosion8.0
TNT minecart8.0
Mace smash16.0
Spear14.0

The mace cap is the important one: it kills the infinite fall-damage one-shot.

Creepers

Creepers do not break blocks. To compensate, their explosion radius is one larger, so a normal creeper goes from 3.0 to 4.0.

They still hurt, they still kill, they just do not leave craters in someone's build.

Invisibility

Invisible players are hidden from the tab list and from the server list player count and sample. If you are hidden, your own name shows in italic as a reminder that others cannot see you.

Ore progression

Ore is scarce near spawn and normal far from it.

Distance from world spawnVein density
0 to 2000 blocks45%
2000 to 6000 blocksRamps linearly to 100%
Beyond 6000 blocks100%, plus a 10% chance of a bonus vein

Overworld only, and only the eight vanilla ore families. The Nether and End are untouched.

This is what keeps the spawn region intact and makes rail lines and flight corridors worth building. Read World Progression.

Operators can verify the curve with /fairlands_debug world_progression, which prints the numbers for a position or a set of samples. Adding count physically scans chunks and prints real per-ore totals.

The feedback command

Any player can run:

/feedback <message>

It records your message along with a UTC timestamp, your name and UUID, your dimension and your coordinates, and replies "Feedback sent. Thank you."

That context is what makes feedback useful later: a balance complaint means something different at spawn than it does 8000 blocks out.

You can also send feedback from this website.

Edit this page on GitHub