Enchanting
The enchanting table opens the Catalogue. There are no random offers, no lapis, and no rerolling.
Building the room
The table reads the same fifteen positions vanilla always used: two rings of blocks around it, with a clear path so nothing blocks the connection.
What sits in those positions matters now.
Chiseled bookshelves are your spellbook. Any enchanted book stored in one becomes selectable in the Catalogue. A chiseled bookshelf holds six books, so a single shelf can teach six enchantments.
Regular bookshelves are a discount. Each one cuts reagent cost by 3.33%, capped at fifteen shelves for 50% off.
A good room is a mix: chiseled shelves for the enchantments you actually want, regular shelves in the remaining slots for the discount.
Using the Catalogue
The screen has three slots and a list.
- Item slot. Put in the thing you want to enchant.
- Reagent slot. Put in the material the enchantment demands.
- The list. Each row is one enchantment, with a clickable Roman numeral per level.
Row colours tell you where you stand: green means the item already has that level, bright means you can afford it, dimmed means you cannot.
Hovering a level shows the full cost: reagent count, experience levels, and how many slots it will take.
Reagents
Every enchantment has its own reagent. Lapis Lazuli is the fallback for Mending and anything not listed.
| Reagent | Enchantments |
|---|---|
| Blaze Powder | Fire Aspect, Flame |
| Lightning Rod | Channeling |
| Packed Ice | Frost Walker |
| Cactus | Thorns |
| Emerald | Fortune |
| Rabbit's Foot | Looting, Step-Up |
| Cobweb | Silk Touch |
| Nautilus Shell | Luck of the Sea |
| Spectral Arrow | Infinity |
| Prismarine Shard | Depth Strider |
| Soul Sand | Soul Speed |
| Echo Shard | Swift Sneak |
| Heart of the Sea | Riptide |
| Iron Chain | Loyalty, Curse of Binding |
| Firework Rocket | Multishot |
| Arrow | Piercing |
| Breeze Rod | Wind Burst, Breach |
| Pufferfish | Respiration |
| Prismarine Crystals | Aqua Affinity |
| Iron Nugget | Sweeping Edge |
| Piston | Knockback |
| Snowball | Punch |
| Feather | Feather Falling |
| String | Quick Charge |
| Tropical Fish | Lure |
| Phantom Membrane | Vanishing Curse, Wraith |
| Spider Eye | Venom |
| Golden Apple | Last Stand |
| Fermented Spider Eye | Veil |
| Honeycomb | Burnishing |
| Iron Bars | Parry |
| Lapis Lazuli | Mending, and anything unlisted |
Quantity is the level times two: two reagents at level I, ten at level V. The bookshelf discount reduces that, never below one. Upgrading an existing enchantment charges only the difference.
Experience is 2, 4, 7 or 10 levels for I through IV, and 10 for anything above. Mending is a flat 8. Upgrades pay the delta.
Slots
Every item has a budget. Enchantments cost slots equal to their level.
| Slots | Items |
|---|---|
| 3 | Wood, stone, copper, leather, bow, fishing rod, shield |
| 4 | Iron, chainmail, crossbow |
| 5 | Diamond, netherite, elytra, turtle helmet, mace, trident |
| 6 | All gold gear |
Mending always costs 3. Curses cost 0 and each one grants a bonus slot.
The pip bar at the bottom of the Catalogue shows the budget: filled pips are used, blinking pips are what you are about to spend, red pips are slots the grindstone took away.
Getting books in the first place
Enchanted books are found, not made.
- Structure chests across the world each carry a themed pool. Ancient cities hold Veil, Wraith, Swift Sneak and Curse of Binding. Nether fortresses hold Fire Aspect, Flame, Venom and Looting. End city treasure is where Mending lives.
- Villager trades. Librarians sell Feather Falling and Knockback at tier 1. Clerics sell Frost Walker and Luck of the Sea. Weaponsmiths sell Step-Up.
- The stronghold library has been rebuilt around four chiseled bookshelves holding one book each.
New enchantments
| Enchantment | Applies to | Effect |
|---|---|---|
| Step-Up | Boots | Walk up full blocks, disabled while sneaking |
| Venom | Sword, spear | Melee hits apply Poison |
| Last Stand | Chestplate | Below 20% health, 10% less damage per level |
| Veil | Helmet | Mobs notice you only within 25% of their normal range |
| Burnishing | Axe | Strip every oxidation stage of copper in one click |
| Wraith | Armor | The piece is not rendered while you are invisible |
| Parry | Shield | A hit within 15 ticks of raising knocks the attacker back for free |
| Curse of Fragility | Anything damageable | Double durability damage |
| Curse of Hunger | Armor | Each piece raises food exhaustion |