Skip to content
Fixed by Design
FRFeedback

Roadmap

Product and game design initiatives, in the order we expect to reach them. Development tasks live on GitHub.
  1. Someday

    Unscheduled

    Being explored. No version attached yet, and no promise that it ships.

    Reproduce the Old Combat Mod problems

    Exploring

    Identify reproducible combat failures in the current pack before choosing a fix or replacement. The existing report does not describe a specific failing action.

    CombatGitHub task

    Teach enchanting through exploration

    Accepted

    Teach that enchanted books are permanent Catalogue unlocks, and use bookshelves, books and smithing clues in structures to explain the systems in game.

    EnchantingProblem #4Issue #41

    Open chests through item frames

    Exploring

    Let players open a labelled chest by interacting through the item frame on its front.

    InventoryGitHub task

    Rideable goats

    Exploring

    Feedback #40. Let players ride and steer goats. Riding controls and progression still need a design.

    ExplorationGitHub task

    Custom images on maps

    Exploring

    Feedback #41. Add a way to display custom images on maps for builds, signs and community artwork.

    BuildingGitHub task

    Craft two slabs back into a block

    Exploring

    Feedback #47. Combine two matching slabs into their original full block.

    CraftingGitHub task

    Tame ravagers

    Exploring

    Feedback #48. Design a way to tame ravagers, with an appropriate cost and limits.

    CreaturesGitHub task

    Collect seeds and foliage with a hoe

    Exploring

    Feedback #49. Define which plants and foliage a hoe should collect, and how this interacts with existing harvesting tools.

    FarmingGitHub task

    Give beacon materials distinct bonuses

    Exploring

    Feedback #60. Give materials a purpose in actual beacons. Teleportation platform roles are already released; beacon effects still need their own design.

    ProgressionGitHub task

    Let snowballs and eggs affect players at spawn

    Exploring

    Feedback #61. Allow playful projectile knockback at spawn while preserving the intended spawn protection rules.

    MultiplayerGitHub task

    Preserve banner patterns on shields

    Exploring

    Feedback #74. Improve the distorted, low-detail appearance of banner designs on shields so the original shapes remain recognisable.

    VisualsGitHub task

    Investigate villager trade list scrolling

    Exploring

    Feedback #90. Reproduce the reported inability to scroll through villager trades and identify any interface or mod conflict.

    InterfaceGitHub task

    Review the reagent cost of Mending

    Exploring

    Feedback #93. Mending uses two lapis before bookshelf discounts and can still cost one lapis. Review that cost alongside its eight XP levels, three slots and the costs of other enchantments.

    EnchantingGitHub task

    Goat armour

    Exploring

    Feedback #94. Design armour for goats alongside the proposed riding system, including equipment rules and protection.

    CreaturesGitHub task

    Repair bows and crossbows

    Accepted

    Feedback #113 proposes bow repairs at the fletching table. The existing issue proposes string at an anvil for bows and crossbows. Choose the station and cost before implementation.

    EnchantingIssue #104

    Investigate locomotive direction after portals

    Exploring

    Feedback #115. Check whether a furnace locomotive reverses after crossing a portal, including both portal orientations and coupled trains.

    TransportationGitHub task

    Assign an enchantment slot tier to rose gold

    Planned

    Rose gold equipment currently falls back to three enchantment slots. Choose and assign an explicit material tier consistent with its intended balance.

    EnchantingIssue #105

    Reconsider multiplayer sleeping

    In Progress

    Find a night-skip rule that does not require unrelated players to stop what they are doing, without making night meaningless.

    MultiplayerProblem #1GitHub task

    Make fishing bait discoverable

    Planned

    Surface the bait system in game so that fishing without it is a deliberate choice rather than something a player never learns about.

    FishingProblem #2GitHub task

    Give rail networks a cargo role

    Exploring

    Make long-distance rail the best way to move volume, so trains have a niche that elytra flight cannot take.

    TransportationProblem #3GitHub task

    Explain the grindstone slot penalty

    Planned

    Warn players before grinding removes an enchantment slot, and explain how the slot can be restored at an anvil.

    EnchantingProblem #4GitHub task

    Add Ecliptic Seasons: Fabricated to the modpack

    Planned

    Bring seasons, seasonal snow and ambient sounds to the pack. Test Minecraft 26.1.2 compatibility, Voxy rendering, seasonal crop growth and multiplayer behaviour before choosing a release version.

    SurvivalGitHub task

  2. Shipped

    Version 1.9.1

    Released and playable.

    Correct the end screen's Java Edition title

    Released

    Feedback #27 resolved in Fixed SMP 1.9.1. The End poem and credits now use the Fixed Edition logo. FancyMenu activates the bundled branding resources automatically.

    InterfaceGitHub task

  3. Shipped

    Version 1.9.0

    Released and playable.

    Wither Compass platform travel

    Released

    Feedback #45 resolved. Matching single-layer platforms provide group travel with a Nether Star charge. Material roles, creature transport, covered arrivals, particles and sounds are included.

    TransportationGitHub taskMod releaseHow to travel

  4. Shipped

    Version 1.8.1

    Released and playable.

    Reduce smoke from covered campfires

    Released

    Feedback #114 resolved. A closed trapdoor limits tall campfire smoke to a few small wisps, with covered launch stations for elytra flight.

    ExplorationGitHub taskMod release

  5. Shipped

    Version 1.8.0

    Released and playable.

    Chest and inventory sorting

    Released

    Automatic sorting is available through the bundled Lightweight Inventory Sorting mod.

    InventoryGitHub task

    Elytra flight with campfire updrafts

    Released

    The Aileron flight system is integrated into Exploration Reloaded. Campfires and updrafts support travel, with the former dragon firework removed.

    ExplorationGitHub task

    Rework enchanting progression

    Released

    Replace random enchanting with a catalogue of unlocked enchantments, reagents and slot budgets.

    Enchanting

    Make minecarts viable for long-distance transportation

    Released

    Copper rail speed tiers, self-propelling furnace locomotives and coupled trains.

    Transportation

    Improve death consequences

    Released

    Keep tools and half the experience, and make bonus hearts the thing death actually takes.

    Survival

Not planned

Considered and turned down. Kept public so the reasoning is not lost.

Per-player difficulty scaling

Rejected

Scale hostile mob strength to individual player progression rather than to world difficulty.

Combat