Reproduce the Old Combat Mod problems
ExploringIdentify reproducible combat failures in the current pack before choosing a fix or replacement. The existing report does not describe a specific failing action.
CombatGitHub task
Someday
Being explored. No version attached yet, and no promise that it ships.
Identify reproducible combat failures in the current pack before choosing a fix or replacement. The existing report does not describe a specific failing action.
CombatGitHub task
Teach that enchanted books are permanent Catalogue unlocks, and use bookshelves, books and smithing clues in structures to explain the systems in game.
EnchantingProblem #4Issue #41
Let players open a labelled chest by interacting through the item frame on its front.
InventoryGitHub task
Feedback #40. Let players ride and steer goats. Riding controls and progression still need a design.
ExplorationGitHub task
Feedback #41. Add a way to display custom images on maps for builds, signs and community artwork.
BuildingGitHub task
Feedback #47. Combine two matching slabs into their original full block.
CraftingGitHub task
Feedback #48. Design a way to tame ravagers, with an appropriate cost and limits.
CreaturesGitHub task
Feedback #49. Define which plants and foliage a hoe should collect, and how this interacts with existing harvesting tools.
FarmingGitHub task
Feedback #60. Give materials a purpose in actual beacons. Teleportation platform roles are already released; beacon effects still need their own design.
ProgressionGitHub task
Feedback #61. Allow playful projectile knockback at spawn while preserving the intended spawn protection rules.
MultiplayerGitHub task
Feedback #74. Improve the distorted, low-detail appearance of banner designs on shields so the original shapes remain recognisable.
VisualsGitHub task
Feedback #90. Reproduce the reported inability to scroll through villager trades and identify any interface or mod conflict.
InterfaceGitHub task
Feedback #93. Mending uses two lapis before bookshelf discounts and can still cost one lapis. Review that cost alongside its eight XP levels, three slots and the costs of other enchantments.
EnchantingGitHub task
Feedback #94. Design armour for goats alongside the proposed riding system, including equipment rules and protection.
CreaturesGitHub task
Feedback #113 proposes bow repairs at the fletching table. The existing issue proposes string at an anvil for bows and crossbows. Choose the station and cost before implementation.
EnchantingIssue #104
Feedback #115. Check whether a furnace locomotive reverses after crossing a portal, including both portal orientations and coupled trains.
TransportationGitHub task
Rose gold equipment currently falls back to three enchantment slots. Choose and assign an explicit material tier consistent with its intended balance.
EnchantingIssue #105
Find a night-skip rule that does not require unrelated players to stop what they are doing, without making night meaningless.
MultiplayerProblem #1GitHub task
Surface the bait system in game so that fishing without it is a deliberate choice rather than something a player never learns about.
FishingProblem #2GitHub task
Make long-distance rail the best way to move volume, so trains have a niche that elytra flight cannot take.
TransportationProblem #3GitHub task
Warn players before grinding removes an enchantment slot, and explain how the slot can be restored at an anvil.
EnchantingProblem #4GitHub task
Bring seasons, seasonal snow and ambient sounds to the pack. Test Minecraft 26.1.2 compatibility, Voxy rendering, seasonal crop growth and multiplayer behaviour before choosing a release version.
SurvivalGitHub task
Shipped
Released and playable.
Feedback #27 resolved in Fixed SMP 1.9.1. The End poem and credits now use the Fixed Edition logo. FancyMenu activates the bundled branding resources automatically.
InterfaceGitHub task
Shipped
Released and playable.
Feedback #45 resolved. Matching single-layer platforms provide group travel with a Nether Star charge. Material roles, creature transport, covered arrivals, particles and sounds are included.
TransportationGitHub taskMod releaseHow to travel
Shipped
Released and playable.
Feedback #114 resolved. A closed trapdoor limits tall campfire smoke to a few small wisps, with covered launch stations for elytra flight.
ExplorationGitHub taskMod release
Shipped
Released and playable.
Automatic sorting is available through the bundled Lightweight Inventory Sorting mod.
InventoryGitHub task
The Aileron flight system is integrated into Exploration Reloaded. Campfires and updrafts support travel, with the former dragon firework removed.
ExplorationGitHub task
Replace random enchanting with a catalogue of unlocked enchantments, reagents and slot budgets.
Enchanting
Copper rail speed tiers, self-propelling furnace locomotives and coupled trains.
Transportation
Keep tools and half the experience, and make bonus hearts the thing death actually takes.
Survival
Considered and turned down. Kept public so the reasoning is not lost.
Scale hostile mob strength to individual player progression rather than to world difficulty.
Combat