Explain the grindstone penalty in game
PlaytestingShow the permanent slot cost before a player commits to grinding an item, rather than after they discover the missing pip.
EnchantingProblem #4
Next
In playtesting. Close to shipping.
Show the permanent slot cost before a player commits to grinding an item, rather than after they discover the missing pip.
EnchantingProblem #4
After that
In development.
Find a night-skip rule that does not require unrelated players to stop what they are doing, without making night meaningless.
MultiplayerProblem #1
Give the enchanting rework an in-game explanation, so a player who never reads the wiki still understands that books are permanent unlocks.
EnchantingProblem #4
Surface the bait system in game so that fishing without it is a deliberate choice rather than something a player never learns about.
FishingProblem #2
Someday
Being explored. No version attached yet, and no promise that it ships.
Make long-distance rail the best way to move volume, so trains have a niche that elytra flight cannot take.
TransportationProblem #3
Shipped
Released and playable.
Replace random enchanting with a catalogue of unlocked enchantments, reagents and slot budgets.
Enchanting
Copper rail speed tiers, self-propelling furnace locomotives and coupled trains.
Transportation
Keep tools and half the experience, and make bonus hearts the thing death actually takes.
Survival
Considered and turned down. Kept public so the reasoning is not lost.
Scale hostile mob strength to individual player progression rather than to world difficulty.
Combat