[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"wiki-navigation":3,"wiki-\u002Fwiki\u002Fdeath":48,"wiki-nav":332,"wiki-surround-\u002Fwiki\u002Fdeath":366},[4],{"title":5,"path":6,"stem":7,"children":8,"page":-1},"Wiki","\u002Fwiki","wiki",[9,12,16,20,24,28,32,36,40,44],{"title":10,"path":6,"stem":11},"Overview","wiki\u002Findex",{"title":13,"path":14,"stem":15},"Getting Started","\u002Fwiki\u002Fgetting-started","wiki\u002F1.getting-started",{"title":17,"path":18,"stem":19},"Installation","\u002Fwiki\u002Finstallation","wiki\u002F2.installation",{"title":21,"path":22,"stem":23},"Enchanting","\u002Fwiki\u002Fenchanting","wiki\u002F3.enchanting",{"title":25,"path":26,"stem":27},"Smithing Upgrades","\u002Fwiki\u002Fsmithing-upgrades","wiki\u002F4.smithing-upgrades",{"title":29,"path":30,"stem":31},"Map Book","\u002Fwiki\u002Fmap-book","wiki\u002F5.map-book",{"title":33,"path":34,"stem":35},"Elytra Flight","\u002Fwiki\u002Felytra-flight","wiki\u002F6.elytra-flight",{"title":37,"path":38,"stem":39},"Death","\u002Fwiki\u002Fdeath","wiki\u002F7.death",{"title":41,"path":42,"stem":43},"Trains","\u002Fwiki\u002Ftrains","wiki\u002F8.trains",{"title":45,"path":46,"stem":47},"Multiplayer","\u002Fwiki\u002Fmultiplayer","wiki\u002F9.multiplayer",{"id":49,"title":37,"body":50,"description":322,"extension":323,"features":324,"meta":326,"navigation":327,"order":328,"path":38,"section":329,"seo":330,"stem":39,"__hash__":331},"wiki\u002Fwiki\u002F7.death.md",{"type":51,"value":52,"toc":312},"minimark",[53,57,61,66,73,79,85,91,94,109,113,116,119,123,130,136,142,145,151,154,158,164,167,176,180,305],[54,55,37],"h1",{"id":56},"death",[58,59,60],"p",{},"Death is partial. You keep your gear and half your experience. You lose your bonus hearts.",[62,63,65],"h2",{"id":64},"what-you-keep","What you keep",[58,67,68,72],{},[69,70,71],"strong",{},"Your worn armor."," All four pieces, always.",[58,74,75,78],{},[69,76,77],{},"Your tools and weapons",", anywhere in the inventory: swords, axes, pickaxes, shovels, hoes, spears, anything bow, crossbow, trident or mace enchantable, shields, shears, flint and steel, fishing rods, brushes, any bucket, anything with a glider component, carrot on a stick and warped fungus on a stick.",[58,80,81,84],{},[69,82,83],{},"Maps, filled maps and recovery compasses."," Plus the Map Book, if Exploration Reloaded is installed.",[58,86,87,90],{},[69,88,89],{},"Half your experience."," You cannot get back more than you actually lost.",[58,92,93],{},"Everything comes back in its original inventory slot, so you do not respawn to a scrambled hotbar.",[95,96,97],"note",{},[58,98,99,100,104,105,108],{},"This only applies when the vanilla ",[101,102,103],"code",{},"keepInventory"," gamerule is ",[69,106,107],{},"off",". Turning vanilla keepInventory on disables the whole system, because at that point nothing is being dropped anyway.",[62,110,112],{"id":111},"what-you-lose","What you lose",[58,114,115],{},"Everything else drops normally: blocks, food, ores, potions, arrows, the shulker box you were carrying.",[58,117,118],{},"And every bonus heart.",[62,120,122],{"id":121},"bonus-hearts","Bonus hearts",[58,124,125,126,129],{},"A ",[69,127,128],{},"Tidal Draught"," permanently adds one heart to your maximum health and heals you to full. You can hold five, for twenty-two hearts total.",[58,131,132,135],{},[69,133,134],{},"Brewing:"," Thick Potion + Heart of the Sea.",[58,137,138,141],{},[69,139,140],{},"Getting Hearts of the Sea:"," buried treasure, and fishing. There is a 4% chance of one attached to any fishing treasure catch, in addition to the normal treasure item, which makes bonus hearts renewable.",[58,143,144],{},"Splash and Lingering Tidal Draughts exist, and so do Arrows of the Tides. The effect grants a heart to any player it lands on, so you can give hearts to teammates.",[146,147,148],"tip",{},[58,149,150],{},"Drinking at the cap does nothing at all. The potion is not consumed and no message is shown. The bonus hearts jitter sideways for a moment, and that is the only feedback.",[58,152,153],{},"Bonus hearts render as deep navy hearts at the end of your health bar, with a slow wave travelling along the row. They persist across relogs and come back full. You do not see other players' bonus hearts.",[62,155,157],{"id":156},"why-bonus-hearts-are-the-penalty","Why bonus hearts are the penalty",[58,159,160,161,163],{},"Dropping your gear punishes the hours you spent enchanting it. ",[101,162,103],{}," punishes nothing. Bonus hearts punish a specific, renewable, measurable amount of effort: five Hearts of the Sea worth of fishing.",[58,165,166],{},"You lose something real, you can get it back, and losing it never sets you back to zero.",[58,168,169,170,175],{},"Read the reasoning in ",[171,172,174],"a",{"href":173},"\u002Fdesign\u002Fwhy-death-keeps-tools-but-removes-bonus-hearts","Why death keeps tools but removes bonus hearts",".",[62,177,179],{"id":178},"server-settings","Server settings",[181,182,183,200],"table",{},[184,185,186],"thead",{},[187,188,189,194,197],"tr",{},[190,191,193],"th",{"align":192},"left","Setting",[190,195,196],{"align":192},"Default",[190,198,199],{"align":192},"Effect",[201,202,203,217,230,243,255,267,279,292],"tbody",{},[187,204,205,211,214],{},[206,207,208],"td",{"align":192},[101,209,210],{},"partial_keep_inventory",[206,212,213],{"align":192},"true",[206,215,216],{"align":192},"Master switch for the whole system",[187,218,219,224,227],{},[206,220,221],{"align":192},[101,222,223],{},"death_xp_keep_percent",[206,225,226],{"align":192},"50",[206,228,229],{"align":192},"Percentage of experience returned, 0 to 100",[187,231,232,237,240],{},[206,233,234],{"align":192},[101,235,236],{},"death_xp_drop_cap",[206,238,239],{"align":192},"1000",[206,241,242],{"align":192},"Maximum experience dropped on death",[187,244,245,250,252],{},[206,246,247],{"align":192},[101,248,249],{},"keepEquippedArmor",[206,251,213],{"align":192},[206,253,254],{"align":192},"Keep the four worn pieces",[187,256,257,262,264],{},[206,258,259],{"align":192},[101,260,261],{},"keepToolsAndWeapons",[206,263,213],{"align":192},[206,265,266],{"align":192},"Keep tools and weapons anywhere in the inventory",[187,268,269,274,276],{},[206,270,271],{"align":192},[101,272,273],{},"keepOnDeathAllowlist",[206,275,29],{"align":192},[206,277,278],{"align":192},"Extra item IDs to protect",[187,280,281,286,289],{},[206,282,283],{"align":192},[101,284,285],{},"bonusHeartsMax",[206,287,288],{"align":192},"5",[206,290,291],{"align":192},"Maximum bonus hearts",[187,293,294,299,302],{},[206,295,296],{"align":192},[101,297,298],{},"deathPenaltyEnabled",[206,300,301],{"align":192},"false",[206,303,304],{"align":192},"Optional respawn debuff, off by default",[58,306,307,308,311],{},"Datapacks can extend the protected set through the ",[101,309,310],{},"fairlands:keep_on_death"," item tag.",{"title":313,"searchDepth":314,"depth":314,"links":315},"",3,[316,318,319,320,321],{"id":64,"depth":317,"text":65},2,{"id":111,"depth":317,"text":112},{"id":121,"depth":317,"text":122},{"id":156,"depth":317,"text":157},{"id":178,"depth":317,"text":179},"What you keep, what you lose, bonus hearts, and how to get them back.","md",[325],"death-and-bonus-hearts",{},true,7,"Survival",{"title":37,"description":322},"VlfoB-kgDmWlfO2iweFwWWfl43T-L85-CDWmia0V0s0",[333,342,349,356,361],{"label":334,"items":335},"Start here",[336,338,340],{"path":6,"title":10,"description":337},"What Fixed by Design is, what it is trying to do, and how this wiki is organised.",{"path":14,"title":13,"description":339},"What Fixed by Design changes, what to expect in your first hour, and where to look when something surprises you.",{"path":18,"title":17,"description":341},"Installing the Fixed SMP modpack, updating between versions, and what to do when a world will not load.",{"label":343,"items":344},"Equipment",[345,347],{"path":22,"title":21,"description":346},"Using the Catalogue, stocking chiseled bookshelves, paying reagents, and spending your enchantment slots well.",{"path":26,"title":25,"description":348},"Applying Honing, Warding, Tempering and Grinding, and where to find the templates.",{"label":350,"items":351},"Exploration",[352,354],{"path":30,"title":29,"description":353},"Crafting, filling, reading and sharing the Map Book atlas.",{"path":34,"title":33,"description":355},"Building hearths, launching, banking Smokestack charges and flying updraft corridors.",{"label":329,"items":357},[358,359],{"path":38,"title":37,"description":322},{"path":46,"title":45,"description":360},"Spawn protection, PvP rules, combat logging, ore progression and the feedback command.",{"label":362,"items":363},"Transport",[364],{"path":42,"title":41,"description":365},"Building rail lines with copper tiers, driving furnace locomotives, and coupling trains.",[367,368],{"title":33,"path":34,"stem":35,"description":355,"children":-1},{"title":41,"path":42,"stem":43,"description":365,"children":-1}]