[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"wiki-navigation":3,"feature-\u002Ffeatures\u002Fworld-progression":48,"feature-related-\u002Ffeatures\u002Fworld-progression":264,"feature-links-\u002Ffeatures\u002Fworld-progression":270},[4],{"title":5,"path":6,"stem":7,"children":8,"page":-1},"Wiki","\u002Fwiki","wiki",[9,12,16,20,24,28,32,36,40,44],{"title":10,"path":6,"stem":11},"Overview","wiki\u002Findex",{"title":13,"path":14,"stem":15},"Getting Started","\u002Fwiki\u002Fgetting-started","wiki\u002F1.getting-started",{"title":17,"path":18,"stem":19},"Installation","\u002Fwiki\u002Finstallation","wiki\u002F2.installation",{"title":21,"path":22,"stem":23},"Enchanting","\u002Fwiki\u002Fenchanting","wiki\u002F3.enchanting",{"title":25,"path":26,"stem":27},"Smithing Upgrades","\u002Fwiki\u002Fsmithing-upgrades","wiki\u002F4.smithing-upgrades",{"title":29,"path":30,"stem":31},"Map Book","\u002Fwiki\u002Fmap-book","wiki\u002F5.map-book",{"title":33,"path":34,"stem":35},"Elytra Flight","\u002Fwiki\u002Felytra-flight","wiki\u002F6.elytra-flight",{"title":37,"path":38,"stem":39},"Death","\u002Fwiki\u002Fdeath","wiki\u002F7.death",{"title":41,"path":42,"stem":43},"Trains","\u002Fwiki\u002Ftrains","wiki\u002F8.trains",{"title":45,"path":46,"stem":47},"Multiplayer","\u002Fwiki\u002Fmultiplayer","wiki\u002F9.multiplayer",{"id":49,"title":50,"body":51,"category":220,"credits":221,"decisions":222,"description":212,"details":223,"extension":236,"featured":237,"issue":238,"meta":239,"mod":240,"navigation":241,"order":242,"path":243,"pillar":244,"problem":245,"problems":246,"pullRequest":238,"related":247,"seo":249,"since":250,"solution":251,"status":252,"stem":253,"summary":254,"tags":255,"vanilla":261,"wiki":262,"__hash__":263},"features\u002Ffeatures\u002Fworld-progression.md","World Progression",{"type":52,"value":53,"toc":211},"minimark",[54,59,63,108,111,115,118,121,127,131,143,147],[55,56,58],"h2",{"id":57},"what-changed","What changed",[60,61,62],"p",{},"Ore density is a function of horizontal distance from world spawn.",[64,65,66,80],"table",{},[67,68,69],"thead",{},[70,71,72,77],"tr",{},[73,74,76],"th",{"align":75},"left","Distance",[73,78,79],{"align":75},"Vein density",[81,82,83,92,100],"tbody",{},[70,84,85,89],{},[86,87,88],"td",{"align":75},"0 to 2000 blocks",[86,90,91],{"align":75},"45%",[70,93,94,97],{},[86,95,96],{"align":75},"2000 to 6000 blocks",[86,98,99],{"align":75},"Ramps linearly from 45% to 100%",[70,101,102,105],{},[86,103,104],{"align":75},"Beyond 6000 blocks",[86,106,107],{"align":75},"100%, plus a 10% chance of a bonus duplicate vein",[60,109,110],{},"The ramp is linear, so there is no wall to hit. Every hundred blocks you move outward is a small, real improvement.",[55,112,114],{"id":113},"what-this-does-to-a-server","What this does to a server",[60,116,117],{},"The area around spawn stays intact because mining it is a bad deal. Roads, rails and campfire flight corridors become worth building, because the reason to travel is now measured in diamonds rather than sightseeing.",[60,119,120],{},"It also gives a shared world a shape. There is a near zone where people build, a middle zone where they mine, and a far zone worth an expedition.",[122,123,124],"note",{},[60,125,126],{},"Only the eight vanilla ore families are affected: coal, copper, iron, gold, redstone, lapis, emerald and diamond. Nether and End ores are untouched, as are ores added by other mods.",[55,128,130],{"id":129},"verifying-it","Verifying it",[60,132,133,134,138,139,142],{},"Operators can run ",[135,136,137],"code",{},"\u002Ffairlands_debug world_progression"," to print the distance, vein percentage and far-bonus percentage for their position, an arbitrary coordinate, or a set of sample rows. Adding ",[135,140,141],{},"count"," physically scans every block in a chunk radius and prints the real per-ore totals, so the curve can be checked empirically rather than trusted.",[55,144,146],{"id":145},"gamerules","Gamerules",[64,148,149,159],{},[67,150,151],{},[70,152,153,156],{},[73,154,155],{"align":75},"Gamerule",[73,157,158],{"align":75},"Default",[81,160,161,171,181,191,201],{},[70,162,163,168],{},[86,164,165],{"align":75},[135,166,167],{},"world_progression",[86,169,170],{"align":75},"true",[70,172,173,178],{},[86,174,175],{"align":75},[135,176,177],{},"ore_progression_inner_radius",[86,179,180],{"align":75},"2000",[70,182,183,188],{},[86,184,185],{"align":75},[135,186,187],{},"ore_progression_inner_vein_percent",[86,189,190],{"align":75},"45",[70,192,193,198],{},[86,194,195],{"align":75},[135,196,197],{},"ore_progression_normal_radius",[86,199,200],{"align":75},"6000",[70,202,203,208],{},[86,204,205],{"align":75},[135,206,207],{},"ore_progression_far_bonus_percent",[86,209,210],{"align":75},"10",{"title":212,"searchDepth":213,"depth":213,"links":214},"",3,[215,217,218,219],{"id":57,"depth":216,"text":58},2,{"id":113,"depth":216,"text":114},{"id":129,"depth":216,"text":130},{"id":145,"depth":216,"text":146},"world-generation",[],[],[224,227,230,233],{"label":225,"value":226},"Inner radius","2000 blocks, 45% of vanilla vein count",{"label":228,"value":229},"Normal radius","6000 blocks, where density reaches 100%",{"label":231,"value":232},"Far bonus","10% chance of a duplicate vein beyond 6000 blocks",{"label":234,"value":235},"Scope","Overworld only, the eight vanilla ore families, nether and end untouched","md",false,null,{},"fairlands",true,8,"\u002Ffeatures\u002Fworld-progression","survival-multiplayer","On a multiplayer server this collapses the map. Everyone strip-mines near spawn, the shared area becomes swiss cheese, and the rest of the world is scenery. Exploration has to compete with convenience, and convenience always wins.",[],[248],"death-and-bonus-hearts",{"title":50,"description":212},"0.2.1-beta","Within 2000 blocks of world spawn only 45% of ore veins generate. Between 2000 and 6000 the density ramps back to normal. Past 6000, every vein has a 10% chance to spawn a second one nearby.","stable","features\u002Fworld-progression","Ore is scarce near world spawn and abundant far from it, so distance from home becomes a resource you can spend.",[256,257,258,259,260],"worldgen","ore","progression","multiplayer","exploration","Ore generates at the same density everywhere. Whether you dig under spawn or ten thousand blocks out, the yield is identical, so there is never a material reason to leave.",[46],"vHITVy1qB4YHE-9qEcPIVN72QVpo2mlvgEJ4K-qmrmk",[265],{"path":266,"title":267,"summary":268,"category":269,"status":252,"mod":240},"\u002Ffeatures\u002Fdeath-and-bonus-hearts","Death & Bonus Hearts","Death keeps your tools and half your experience, and takes the bonus hearts you spent real effort earning.","death",{"wiki":271,"decisions":273},[272],{"path":46,"title":45},[]]