[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"wiki-navigation":3,"feature-\u002Ffeatures\u002Fenchantment-slots":48,"feature-related-\u002Ffeatures\u002Fenchantment-slots":269,"feature-links-\u002Ffeatures\u002Fenchantment-slots":278},[4],{"title":5,"path":6,"stem":7,"children":8,"page":-1},"Wiki","\u002Fwiki","wiki",[9,12,16,20,24,28,32,36,40,44],{"title":10,"path":6,"stem":11},"Overview","wiki\u002Findex",{"title":13,"path":14,"stem":15},"Getting Started","\u002Fwiki\u002Fgetting-started","wiki\u002F1.getting-started",{"title":17,"path":18,"stem":19},"Installation","\u002Fwiki\u002Finstallation","wiki\u002F2.installation",{"title":21,"path":22,"stem":23},"Enchanting","\u002Fwiki\u002Fenchanting","wiki\u002F3.enchanting",{"title":25,"path":26,"stem":27},"Smithing Upgrades","\u002Fwiki\u002Fsmithing-upgrades","wiki\u002F4.smithing-upgrades",{"title":29,"path":30,"stem":31},"Map Book","\u002Fwiki\u002Fmap-book","wiki\u002F5.map-book",{"title":33,"path":34,"stem":35},"Elytra Flight","\u002Fwiki\u002Felytra-flight","wiki\u002F6.elytra-flight",{"title":37,"path":38,"stem":39},"Death","\u002Fwiki\u002Fdeath","wiki\u002F7.death",{"title":41,"path":42,"stem":43},"Trains","\u002Fwiki\u002Ftrains","wiki\u002F8.trains",{"title":45,"path":46,"stem":47},"Multiplayer","\u002Fwiki\u002Fmultiplayer","wiki\u002F9.multiplayer",{"id":49,"title":50,"body":51,"category":228,"credits":229,"decisions":230,"description":220,"details":231,"extension":243,"featured":244,"issue":245,"meta":246,"mod":247,"navigation":248,"order":224,"path":249,"pillar":250,"problem":251,"problems":252,"pullRequest":245,"related":253,"seo":256,"since":257,"solution":258,"status":259,"stem":260,"summary":261,"tags":262,"vanilla":266,"wiki":267,"__hash__":268},"features\u002Ffeatures\u002Fenchantment-slots.md","Enchantment Slots",{"type":52,"value":53,"toc":219},"minimark",[54,59,63,67,131,134,138,141,144,148,151,154,213],[55,56,58],"h2",{"id":57},"what-changed","What changed",[60,61,62],"p",{},"Every enchantable item now has a slot budget, shown as a row of pips in the Catalogue. Enchanting spends slots. Run out, and you have to choose what matters on that item.",[55,64,66],{"id":65},"the-budget","The budget",[68,69,70,87],"table",{},[71,72,73],"thead",{},[74,75,76,81,84],"tr",{},[77,78,80],"th",{"align":79},"left","Tier",[77,82,83],{"align":79},"Slots",[77,85,86],{"align":79},"Items",[88,89,90,101,111,121],"tbody",{},[74,91,92,96,98],{},[93,94,95],"td",{"align":79},"3",[93,97,95],{"align":79},[93,99,100],{"align":79},"Wood, stone, copper, leather, bow, fishing rod, shield",[74,102,103,106,108],{},[93,104,105],{"align":79},"4",[93,107,105],{"align":79},[93,109,110],{"align":79},"Iron, chainmail, crossbow",[74,112,113,116,118],{},[93,114,115],{"align":79},"5",[93,117,115],{"align":79},[93,119,120],{"align":79},"Diamond, netherite, elytra, turtle helmet, mace, trident",[74,122,123,126,128],{},[93,124,125],{"align":79},"6",[93,127,125],{"align":79},[93,129,130],{"align":79},"All gold gear",[60,132,133],{},"Gold is the outlier on purpose. It is the softest material in the game and the one nobody had a reason to enchant, so it gets the largest budget: fragile, brilliant, and worth protecting.",[55,135,137],{"id":136},"slot-costs","Slot costs",[60,139,140],{},"An enchantment costs slots equal to its level. Protection IV would cost four, Fire Aspect II costs two, and so on. Mending is a flat 3 regardless.",[60,142,143],{},"Curses are free. They cost zero slots and each one grants an extra slot on top. Accepting Curse of Binding on a chestplate is a genuine bargain rather than a joke.",[55,145,147],{"id":146},"the-grindstone-leaves-a-mark","The grindstone leaves a mark",[60,149,150],{},"Vanilla's grindstone strips enchantments and refunds a little experience, with no downside. Here it strips everything including curses, and stamps the item with a permanent penalty that removes one maximum slot per use.",[60,152,153],{},"An anvil can buy one of those slots back. Put the scarred item in with its repair material and pay the levels:",[68,155,156,166],{},[71,157,158],{},[74,159,160,163],{},[77,161,162],{"align":79},"Material",[77,164,165],{"align":79},"Levels",[88,167,168,176,184,191,198,205],{},[74,169,170,173],{},[93,171,172],{"align":79},"Netherite",[93,174,175],{"align":79},"10",[74,177,178,181],{},[93,179,180],{"align":79},"Diamond",[93,182,183],{"align":79},"8",[74,185,186,189],{},[93,187,188],{"align":79},"Gold",[93,190,115],{"align":79},[74,192,193,196],{},[93,194,195],{"align":79},"Iron, chainmail",[93,197,115],{"align":79},[74,199,200,203],{},[93,201,202],{"align":79},"Copper",[93,204,95],{"align":79},[74,206,207,210],{},[93,208,209],{"align":79},"Anything else",[93,211,212],{"align":79},"2",[214,215,216],"warning",{},[60,217,218],{},"The penalty is stored on the item itself, so it survives repairs, renaming and trading. A twice-ground sword is permanently a worse sword until you pay to restore it.",{"title":220,"searchDepth":221,"depth":221,"links":222},"",3,[223,225,226,227],{"id":57,"depth":224,"text":58},2,{"id":65,"depth":224,"text":66},{"id":136,"depth":224,"text":137},{"id":146,"depth":224,"text":147},"enchanting",[],[],[232,234,236,238,240],{"label":233,"value":100},"Tier 3",{"label":235,"value":110},"Tier 4",{"label":237,"value":120},"Tier 5",{"label":239,"value":130},"Tier 6",{"label":241,"value":242},"Slot cost","Equal to the enchantment level, Mending always 3, curses 0","md",false,null,{},"enchantment-overhaul",true,"\u002Ffeatures\u002Fenchantment-slots","equipment-enchanting","Without a budget there is no trade-off, so there is no build. Enchanting converges on one correct answer per item type, and the only thing separating two players is how much time they spent at an anvil.",[],[254,255],"the-catalogue","smithing-upgrades",{"title":50,"description":220},"0.9.0","Each item carries a slot budget from three to six depending on its material. Each enchantment costs slots equal to its level. Curses cost nothing and grant an extra slot, which makes deliberately cursing a piece a real option.","stable","features\u002Fenchantment-slots","Every item has a slot budget, every enchantment costs slots, and the grindstone permanently scars whatever you strip.",[228,263,264,265],"slots","grindstone","anvil","An item can hold every compatible enchantment at once. Given enough anvil work, the endgame diamond sword is the same diamond sword for every player, carrying the maximum of everything.",[22],"whHe9V5EHfsOLlYrhP8ecvbN6IqsRuaQ3tagzGMqrX8",[270,274],{"path":271,"title":25,"summary":272,"category":273,"status":259,"mod":247},"\u002Ffeatures\u002Fsmithing-upgrades","Four templates move raw statistics out of enchanting and into the smithing table, where the ingot you use decides the level outright.","equipment",{"path":275,"title":276,"summary":277,"category":228,"status":259,"mod":247},"\u002Ffeatures\u002Fthe-catalogue","The Catalogue","The enchanting table becomes a catalogue of enchantments you have unlocked, paid for with reagents and experience instead of luck.",{"wiki":279,"decisions":281},[280],{"path":22,"title":21},[]]