[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"wiki-navigation":3,"design-index":48},[4],{"title":5,"path":6,"stem":7,"children":8,"page":-1},"Wiki","\u002Fwiki","wiki",[9,12,16,20,24,28,32,36,40,44],{"title":10,"path":6,"stem":11},"Overview","wiki\u002Findex",{"title":13,"path":14,"stem":15},"Getting Started","\u002Fwiki\u002Fgetting-started","wiki\u002F1.getting-started",{"title":17,"path":18,"stem":19},"Installation","\u002Fwiki\u002Finstallation","wiki\u002F2.installation",{"title":21,"path":22,"stem":23},"Enchanting","\u002Fwiki\u002Fenchanting","wiki\u002F3.enchanting",{"title":25,"path":26,"stem":27},"Smithing Upgrades","\u002Fwiki\u002Fsmithing-upgrades","wiki\u002F4.smithing-upgrades",{"title":29,"path":30,"stem":31},"Map Book","\u002Fwiki\u002Fmap-book","wiki\u002F5.map-book",{"title":33,"path":34,"stem":35},"Elytra Flight","\u002Fwiki\u002Felytra-flight","wiki\u002F6.elytra-flight",{"title":37,"path":38,"stem":39},"Death","\u002Fwiki\u002Fdeath","wiki\u002F7.death",{"title":41,"path":42,"stem":43},"Trains","\u002Fwiki\u002Ftrains","wiki\u002F8.trains",{"title":45,"path":46,"stem":47},"Multiplayer","\u002Fwiki\u002Fmultiplayer","wiki\u002F9.multiplayer",[49,57,66],{"path":50,"title":51,"summary":52,"decidedOn":53,"systems":54},"\u002Fdesign\u002Fwhy-death-keeps-tools-but-removes-bonus-hearts","Why death keeps tools but removes bonus hearts","Dropping everything punishes the hours you spent enchanting rather than the mistake you made. keepInventory punishes nothing. Bonus hearts are a penalty that is real, renewable and measurable.","2026-06-19",[55,56],"death","multiplayer",{"path":58,"title":59,"summary":60,"decidedOn":61,"systems":62},"\u002Fdesign\u002Fwhy-rockets-no-longer-power-elytra","Why rockets no longer power elytra","Rocket-powered flight removes route planning, terrain and every competing transportation system at once. Campfire flight puts the cost back on the ground, where you can build against it.","2026-05-02",[63,64,65],"elytra","exploration","transportation",{"path":67,"title":68,"summary":69,"decidedOn":70,"systems":71},"\u002Fdesign\u002Fwhy-enchanting-was-rebuilt","Why enchanting was rebuilt","Random enchanting rewarded patience rather than planning, and four statistics enchantments crowded out everything interesting. The Catalogue and the smithing templates split the system in two.","2026-03-14",[72,73],"enchanting","equipment"]