[{"data":1,"prerenderedAt":89},["ShallowReactive",2],{"wiki-navigation":3,"home-examples":48},[4],{"title":5,"path":6,"stem":7,"children":8,"page":-1},"Wiki","\u002Fwiki","wiki",[9,12,16,20,24,28,32,36,40,44],{"title":10,"path":6,"stem":11},"Overview","wiki\u002Findex",{"title":13,"path":14,"stem":15},"Getting Started","\u002Fwiki\u002Fgetting-started","wiki\u002F1.getting-started",{"title":17,"path":18,"stem":19},"Installation","\u002Fwiki\u002Finstallation","wiki\u002F2.installation",{"title":21,"path":22,"stem":23},"Enchanting","\u002Fwiki\u002Fenchanting","wiki\u002F3.enchanting",{"title":25,"path":26,"stem":27},"Smithing Upgrades","\u002Fwiki\u002Fsmithing-upgrades","wiki\u002F4.smithing-upgrades",{"title":29,"path":30,"stem":31},"Map Book","\u002Fwiki\u002Fmap-book","wiki\u002F5.map-book",{"title":33,"path":34,"stem":35},"Elytra Flight","\u002Fwiki\u002Felytra-flight","wiki\u002F6.elytra-flight",{"title":37,"path":38,"stem":39},"Death","\u002Fwiki\u002Fdeath","wiki\u002F7.death",{"title":41,"path":42,"stem":43},"Trains","\u002Fwiki\u002Ftrains","wiki\u002F8.trains",{"title":45,"path":46,"stem":47},"Multiplayer","\u002Fwiki\u002Fmultiplayer","wiki\u002F9.multiplayer",[49,56,62,69,75,82],{"path":50,"title":51,"vanilla":52,"problem":53,"solution":54,"order":55},"\u002Ffeatures\u002Fthe-catalogue","The Catalogue","Right-clicking an enchanting table offers three random enchantments hidden behind Standard Galactic Alphabet. You spend lapis and levels on a slot machine, reroll until the result is acceptable, and bookshelves only raise the numbers.","Randomness makes enchanting a chore rather than a decision. The optimal play is to reroll, so the system rewards patience instead of planning, and bookshelves become wallpaper you place once and never think about again.","The table opens the Catalogue, a list of every enchantment stored in the chiseled bookshelves around it. You choose the enchantment and the level, pay its specific reagent and an experience cost, and get exactly that. Bookshelves become a library you build deliberately.",1,{"path":57,"title":25,"vanilla":58,"problem":59,"solution":60,"order":61},"\u002Ffeatures\u002Fsmithing-upgrades","Sharpness, Protection, Unbreaking and Efficiency are enchantments. They are also the only enchantments that matter, so every enchanting decision starts by securing them and ends with whatever slots are left.","Twelve vanilla enchantments are pure statistics wearing a magic costume. They crowd out the enchantments with actual behaviour, and they make the enchanting table a numbers dispenser rather than a place you go for something interesting.","Honing, Warding, Tempering and Grinding become smithing templates. You apply them at a smithing table, the ingot decides the level, and no experience is charged. Statistics live at the anvil's neighbour, magic lives at the enchanting table.",3,{"path":63,"title":64,"vanilla":65,"problem":66,"solution":67,"order":68},"\u002Ffeatures\u002Fcampfire-elytra-flight","Campfire Elytra Flight","Elytra flight ends at firework rockets. Once you have a gunpowder farm, flight is holding right click in a straight line at a fixed speed, indefinitely.","Rockets delete route planning. Terrain stops mattering, distance stops mattering, and every transportation system you might have built becomes irrelevant the moment the elytra comes out. The best-looking mechanic in the game gets reduced to one button.","Firework rockets give zero thrust while gliding. Flight is powered by campfires instead. Crouch in the smoke to launch and to bank charges, spend those charges as mid-air dashes, and ride updraft columns you built on the ground.",5,{"path":70,"title":29,"vanilla":71,"problem":72,"solution":73,"order":74},"\u002Ffeatures\u002Fmap-book","Maps are single items. Covering any real distance means a chest of them, sorted by hand, and reading one means holding it and standing still. Sharing means cloning at a cartography table and hoping everyone remembers to re-clone.","Cartography is one of the best systems in Minecraft and almost nobody uses it past the first map, because the inventory cost grows faster than the usefulness. Shared exploration in particular has no answer at all.","The Map Book is one item holding many maps, opening as a pannable and zoomable full-screen atlas drawn in world coordinates. Two books can share an id, so several players read and edit the same atlas, with markers and holder positions synced live.",6,{"path":76,"title":77,"vanilla":78,"problem":79,"solution":80,"order":81},"\u002Ffeatures\u002Fdeath-and-bonus-hearts","Death & Bonus Hearts","Death drops everything. The penalty is a corpse run under a timer, and if you lose the race you lose hours of gear. Servers respond by turning keepInventory on, at which point death costs nothing at all.","Both settings are bad. Full drop makes death a logistics disaster that punishes the time you spent enchanting rather than the mistake you made. keepInventory removes the stake entirely. Neither one makes dying interesting.","Your equipped armor, tools and weapons come back with you, in their original slots. Half your experience comes back. What you lose is every bonus heart you earned from Tidal Draughts, which are renewable but slow.",7,{"path":83,"title":84,"vanilla":85,"problem":86,"solution":87,"order":88},"\u002Ffeatures\u002Fcopper-rails","Copper Rails","Minecarts cap at 8 blocks per second. Rails have not meaningfully changed since 2011, and every rail is the same rail. Building a long line is an enormous investment that produces slow transport.","At 8 blocks per second a minecart loses to walking with any speed effect and loses catastrophically to an elytra. There is no rail network worth building, so redstone transport survives only as a novelty.","Copper rails come in four oxidation tiers with real speed ceilings, from 40 blocks per second down to 5. They weather about four times faster than copper blocks, and honeycomb waxes them permanently.",9,1787688038973]